11 Most Influential Wargames of the Last Decade

These are the wargames published during the last 10 years that left a mark on me. Vitamin E hasn’t removed the mark. They made me think about wargames differently and challenged my own design direction.

Innovation can come from many directions. It can be the subject of the game or the approach to the subject. It can be the complexity or more importantly the simplification. It can be systems and processes or it can be the perspective of the players.

I am particularly excited about the innovations that make wargames more accessible and easier to play. This often means stepping up to the innovations in non wargames – learning from the progression of the euro game world.

What you find here is my list.  I look forward to hearing about yours.

In chronological order

Hearts and Minds: Vietnam 1965-1975 2010 – Worthington Games

Card driven Vietnam in 3 hours – and they said it couldn’t be done.  Hard to find a better Vietnam package optimized on the fun to time ratio.  It will hit the table frequently and make you think about what else can we design for more fun and less time.

A Few Acres of Snow 2011 – Treefrog Games

Brilliant early application of deck building to the French and Indian War. Remember that Martin Wallace is a wargamer from way back. He has many wargame titles under his belt (Try Gettysburg2010 or Waterloo2009 if you can find them!) Each side works to connect locations through a chain of cards that are the basic construct of a players’ deck. Both the French and British have a few cards they can commonly draft (and can create some interesting arms races) but most additive cards are unique to the side. In the end, a wonderful flexible system that provides challenges and the need to watch your opponent. Brilliant.

I interviewed Martin Wallace here and we discuss wargames and his work Lincoln.

Andean Abyss 2012 – GMT Games

The game that moved more gamers away from counters than any other. Volko provided an interesting take on the insurgency with 4 players and highly asymmetric (a word that is elsewhere overused!) Crazy innovative initiative system where all players see the cards (card driven with no hands?!?!) and turn order shifts based on a matrix of prior actions.  The multiplayer game changed my world and the solo  systems changed many others. Volko’s good work and his nurturing personality has hatched many a “COIN” game through fans and friends.  I’ve been down that path and would love to do it again.  The innovation of of the Andean Abyss continues to pay dividends.

I interviewed Volko Ruhnke here and we discuss wargames and his work Nevsky.

The Guns of Gettysburg 2013 – Mercury Games

Bowen Simmons is the Elon Musk of Wargames.  I am continually blown away by her thought process and her innovations.  Just spend some time with her blog post on line of sight and her application of a solution in Guns of Gettysburg and you will be blown away.  Her extensive blogs posts across games past and present are a must read.  I think some players struggle with the game because it is so very different than what they have played before. Time shifts, victory conditions shift, and reinforcements shift. Guns of Gettysburg rules are short but every word means something.  It can be a brain burner but my brain has been burned before on less thoughtful applications.

1775: Rebellion 2013 – Academy Games

Academy hits the sweet spot with a super simple to teach and fun to play American Revolution – and that’s the innovation. No counters, only cubes. Custom dice for simplicity and great quality components.They have sold a lot of units and converted a lot of counter pushers. It led to a lot of other games using the same or similar system. It does drive me crazy that the side that moves last during that last turn will win (although my buddy says not always….) Seems ripe for an alternate victory condition or SOP but who has the time……

Reluctant Enemies 2014 – Multi Man Publishing

A more accessible OCS system game provides the breakthrough here. One map and low counter density actually provides both a slog and a high maneuver region on map. Much better as a starter than Sicily II due to the density.  It was a nuclear spider bite for me – now I am wacky on the OCS junk….

Churchill 2015 – GMT Games

Mr. wargame innovation, Mark Herman, gives us a look at WW2. This is a war that has been modeled 1,000 times. But, as you would expect, Mr Herman finds a different path.  This time he focuses on the three big dogs pulling the strings at the very top. Work together, for the most part, to save the freeish world.  But my favorite innovation in this game is the victory condition traditionalists hate. Stay close and don’t run away with the score or you will subject yourself to randomness in the form of a six sided dice!

I interviewed Mark Herman here, and here and we discuss wargames.

Enemy Action: Ardennes 2015 – Compass Games

So why do we need another Bulge game?  Because John wants to design one! When John Butterfield designs any game, he designs it from the perspective of a solo player.  That, along with design greatness, makes John the preeminent designer of solo games.  Exceptional solo play as well as options for 2 players make this a welcome addition to the bulge of Bulge games.

Supply Lines of the American Revolution: The Northern Theater, 1775-1777 2017 – Hollandspiele

Another cool idea by design savant Tom Russell.  Plays fast and integrates resource planning into battles in a theater. Interesting linkage between length of turn and initiative make for a new take on a theater we have been gaming for years. We must all hang together……

I interviewed Tom and mary here and we discuss wargames.

Cataclysm: A Second World War 2018 – GMT Games

Cataclysm was published a couple of years after  Triumph and Tragedy but is a superior sandbox in many ways.  It will leave a mark on wargames and wargamers as it better addresses 3 player games and expands the box to the Pacific.  No twirly blocks necessary and no tech trees which are fun but better for a Sid Myers’ game. It is not driven by cards as it uses a chit pull system.  All this leading to a refined system for more enjoyable 3 player sandbox play around life in the 1930s and 1940s.

Undaunted: Normandy 2019 – Osprey Games

Tactical WW2 deck builder – what does that mean – it means awesome! Trevor Benjamin and David Thompson have created a tension filled game that innovates mechanics to the point where those that like to argue about such things say “not a wargame!” Well I say “wargame” and its my list anyway – you can exclude it from yours. But, if you play it you will love it. And if you want to argue about what is and isn’t a wargame, Im sure there is a forum on ConSimWorld that will accommodate.

AND SOME I MISSED!

Root 2018 – Leder Games

Navajo Wars 2013 – GMT Games

 

 

 

 

 

 

 

 

Podcast #28 Stuka Joe discusses his YouTube channel NOTES

PODCAST LINKS

Sound Cloud Link: Harold on Games Podcast #28 Stuka Joe

iTunes Link: Harold on Games Podcast #28 Stuka Joe

Stitcher Link: Harold on Games Podcast #28 Stuka Joe

SOCIAL MEDIA

Stuka Joe on YouTube

Stuka Joe at Bellota Con

Stuka Joe at Consimworld Expo

Stuka Joe’s Campaigns of 1777 Preview Video

Harold Buchanan on YouTube

Harold Buchanan on Twitter @HBuchanan2

Twitter accounts for War Game Companies, sorted by followers

Join the Harold on Games group on Face Book

Join the Harold on Games guild on Board Game Geek

SUMMARY

An interview with prolific game reviewer, analyzer and video creator, Stuka Joe. We will discuss his YouTube channel, his interest in games, and his work as a federal prosecutor in Puerto Rico.

Power Director software

Watch it Played Games

PHOTOS

GAMES

Hit the Beach

Dog Fight

Broadside

Battle Cry

Jutland

France 1940

Luftwaffe

Lion of Ethiopia

D-Day at Tarawa

Campaigns of 1777

Churchill

Twilight Struggle

CDG Solo Method Display and Materials

MUSIC

Horace Silver: Spotify

Horace Silver: iTunes

Horace Silver Quintet – Song For My Father

 

Podcast #27 Bruno Sinigaglio on Bulge 1965, 1981, Bitter Woods and A Time for Trumpets NOTES

PODCAST LINKS

Sound Cloud Link: Harold on Games Podcast #27 Bruno Sinigaglio

iTunes Link: Harold on Games Podcast #27 Bruno Sinigaglio

Stitcher Link: Harold on Games Podcast #27 Bruno Sinigaglio

SOCIAL MEDIA

Bruno Sinigaglio on BGG

Harold Buchanan on YouTube

Harold Buchanan on Twitter @HBuchanan2

Twitter accounts for War Game Companies, sorted by followers

Join the Harold on Games group on Face Book

Join the Harold on Games guild on Board Game Geek

SUMMARY

An interview with designer Bruno Sinigaglio. We met at Consimworld Expo this Summer. We will discuss his work updating Avalon Hills Battle of the Bulge 1965 to Battle of the Bulge 1981, his development work on Bitter Woods and his work on the current Time for Trumpets, a Battalion level Bulge game currently on the GMT P500 system at a sweet discount.

Bruno Sinigaglio is game designer and ‎mechanical engineer from Fort Wainwright, Alaska. He has worked on the 1981 Battle of the Bulge, the Siege of Jerusalem and the Bitter Woods as well as his newest endeavor, A Time for Trumpets. All of this through the hey day of wargaming working with and around Avalon Hill.

At the World Boardgaming Championships he won championships in Afrika Korps, Anzio, The Battle of the Bulge, Bitter Woods, Fortress Europa, Battles of the American Revolution and Waterloo.

MUSIC

Slow Season: Spotify

Slow Season: iTunes

Slow Season: Facebook

WBC

Afrika Korps

Anzio

The Battle of the Bulge

Bitter Woods

Fortress Europa

Battles of the American Revolution

Waterloo

GAMES

AH Battle of the Bulge 1965

AH Battle of the Bulge 1981

AH Bitter Woods

GMT A Time for Trumpets

BOOKS

A Time for Trumpets

Steel and Snow

St Vith Lion in the Way

Band of Brothers

MOVIES

Battle of the Bulge

Patton

Band of Brothers

 

Podcast #26 Dan Mansfield on his YouTube Channel and playing with Deaf and Hard of Hearing Gamers

TRANSCRIPT

Dan Mansfield Transcript REV

PODCAST LINKS

SoundCloud Link: Harold on Games Podcast #26 Dan Mansfield

iTunes Link: Harold on Games Podcast #26 Dan Mansfield

Stitcher Link: Harold on Games Podcast #26 Dan Mansfield

SOCIAL MEDIA

Hands on Board Games on YouTube

Deaf Board Game Convention on Face Book

Harold Buchanan on YouTube

Harold Buchanan on Twitter @HBuchanan2

Twitter accounts for War Game Companies, sorted by followers

Join the Harold on Games group on Face Book

Join the Harold on Games guild on Board Game Geek

SUMMARY

An interview with fellow gamer Dan Mansfield. We will discuss his YouTube channel Hands on Board Games providing game reviews in American Sign Language, his work in the games industry, and his guidance on gaming with the deaf and hard of hearing.

Dan has been playing games since he was a kid—mostly card games and the usual kids’ games, but also backgammon and chess. He didn’t really consider himself a board game enthusiast until about 10 years ago. Now he plays all types of games, including euros and war games.

When he’s not playing games, he works as an editor, and also enjoys rock climbing and hiking.

Dan and I have been joined today by Daniel, a friend of Dan’s who is a certified American Sign Language interpreter. Although Dan usually lip-reads well and voices for himself, Daniel is with us to help ensure that Dan understands me clearly. So the voice you hear in this podcast is that of Daniel, while the words and thoughts behind the voice are Dan’s. Dan is going to sign his responses and Daniel will voice those comments.

I’ve been told by Dan that interpreting American Sign Language into spoken English not an exact word-for-word translation. Instead, Daniel will use his skill and experience as an interpreter to understand the concepts expressed by Dan in sign language and then convert those signs into spoken English. Daniel’s way of expressing something may not be exactly what Dan would have said if he were voicing for himself, but it will be close. You will hear delays as we all communicate through this chain.

MUSIC

Adam Riviere : iTunes

Adam Riviere : Facebook

GAMES

Twilight Struggle

Liberty or Death: The American Insurrection

OTHER

Deaf Board Game Convention (DBGC)

Inside Up Games

Liberty or Death on Hands on Board Games

 

 

Special Podcast #3 RBM Studios C3i Magazine Podcast – Rodger MacGowan interviews Harold Buchanan

Rodger MacGowan turns the tables on Harold Buchanan and interviews him. This will be a RBM Studios C3i Magazine Podcast; The first in a series!

PODCAST LINKS

SoundCloud Link: Special Podcast #3 RBM Studios C3i Magazine Podcast – Rodger MacGowan interviews Harold Buchanan

iTunes Link: Special Podcast #3 RBM Studios C3i Magazine Podcast – Rodger MacGowan interviews Harold Buchanan

Stitcher Link: Special Podcast #3 RBM Studios C3i Magazine Podcast – Rodger MacGowan interviews Harold Buchanan

preferred

SOCIAL MEDIA

Rodger MacGowan and RBM Studios on Twitter @https://twitter.com/RBMStudio1

Harold Buchanan on Twitter @HBuchanan2

San Diego Historical Games Convention

Harold on Games Podcast

Twitter accounts for War Game Companies, sorted by followers

Join the Harold on Games group on Face Book

Join the Harold on Games guild on Board Game Geek

RODGER MACGOWAN AND RBM STUDIOS

C3i Magazine Ops Center

Rodger MacGowan on BGG

RBM Studios on Facebook

HAROLD’S GAME DESIGNS

Liberty or Death: The American Insurrection

Campaigns of 1777: Strategy and Tactics #316

Flashpoint: South China Sea

GAMES

Battle of the Bulge 1965 – Avalon Hill

Diplomacy – Avalon Hill

Panzer Leader – Avalon Hill

MUSIC

Herbie Hancock – Cantaloupe Island on YouTube

Herbie Hancock – Cantaloupe Island on Spotify

OTHER

Malcolm Gladwell – Outliers

Cincinnati, Ohio

Cambridge, Mass

Boston, Mass

Mark Herman

The American Revolution

Sons of Liberty

USS Constitution

Battle of Bunker Hill / Breeds Hill

Freedom Trail

Massachusetts Institute of Technology

George Washington

Benedict Arnold

General Henry Clinton

 

 

 

 

 

Podcast #25 Joshua Starr on his 18XX Kickstarter double header 1861: Russia / 1867: Canada 2 for 1!

PODCAST LINKS

Sound Cloud Link: Harold on Games podcast #25 Joshua Starr

iTunes Link: Harold on Games podcast #25 Joshua Starr

Stitcher Link: Harold on Games podcast #25 Joshua Starr

SOCIAL MEDIA

Grand Trunk Games on Twitter @grandtrunkgames

Kickstarter for 1861: Russia / 1867: Canada

Harold Buchanan on Twitter @HBuchanan2

Twitter accounts for War Game Companies, sorted by followers

Join the Harold on Games group on Face Book

Join the Harold on Games guild on Board Game Geek

SUMMARY

Josh became a gamer at UC Berkeley while studying business. After graduation he picked up an 18XXhabit and fell in love with the trains.

A year ago, Josh left his job to pursue his dream of making 18XX more affordable and accessible.

Josh’s Company Grand Trunk Games opens a Kickstarter on Friday October 18, 2019 to float their first qualified offering. The two Ian Wilson designs 1861 and 1867 cover early rail development in Russia and Canada respectively and were originally offered in small numbers. They have grown wide acceptance and acclaim in the community as challenging but not overwhelming games that are appropriate for first timers. The designer has also added some fast play options that were not previously available. The two games are offered in one box at a fantastic price of $60. Check out the Kickstarter Campaign 1861: Russia/1867: Canada available October 18, 2019.

UPDATE: The Campaign was a wild success with the Kickstarter Funding $132,070
pledged of the $30,000 goal. You can make a pre order if you missed the Kickstarter at the Grand Trunk site.

MUSIC

Train Train – Blackfoot on YouTube

Train Train – Blackfoot on Spotify

GAMES

1861: Russia

1867: Canada